AI Insights · Timothy · July 2021
Top 5 Snake Games on Android in Hungary: Q2 2021 Performance
An overview of the performance metrics for the top 5 snake games on the Android platform in Hungary during Q2 2021, including weekly downloads, revenue, and active users.
During the second quarter of 2021, the top 5 snake games on the Android platform in Hungary demonstrated varied performance metrics in terms of weekly downloads, revenue, and active users. Below is a detailed analysis of each game's performance based on Sensor Tower data.
Snake.io - Fun Snake .io Games saw its weekly revenue fluctuate, peaking at $23 in mid-April and stabilizing around $5-$9 towards the end of the quarter. Weekly downloads initially decreased from 2.7K to 1.3K between late March and late May but experienced a rebound, reaching nearly 3K by the end of June. The game maintained a steady active user base, starting at 18.3K in late March and peaking at 19.3K by the end of June.
Worms Zone .io - Hungry Snake recorded a modest revenue, with weekly earnings fluctuating between $4 and $20. Weekly downloads showed a declining trend from 1.9K in late March to around 740 in mid-June, with a slight recovery to 844 by the end of June. Active users mirrored this trend, starting at 13.8K and settling around 9.3K by the quarter's end.
slither.io had minimal revenue generation, with only $7 recorded in one week of April. Weekly downloads were relatively stable, ranging from 800 to 1.5K, peaking at 1.3K in mid-June. Active users decreased from 13.5K in late March to around 9.7K by the end of June, with a noticeable dip in May.
Snake Master 3D, launched in April 2021, did not generate any revenue during the quarter. Weekly downloads peaked at 2.4K in early May but declined to around 330 by the end of June. Active users followed a similar pattern, peaking at 2.9K in late May before dropping to approximately 625 by the end of the quarter.
Slink.io - Snake Games also showed no revenue during this period. Weekly downloads saw a significant drop from 1.8K in late March to around 260 by the end of June. Active users decreased from 5.6K in late March to roughly 1.8K by the end of the quarter, with a slight increase in mid-June.
For more detailed insights and data, visit Sensor Tower.